Searching

=Searching=

In many instances, players may decide to search for hidden objects or details that are not readily visible. Here is how it is done.

When searching a character, it is inappropriate to actually paw through their belongings, so a count call is substituted. In order to perform a count call, the searching character must be close enough to touch the searched character. Touching is not necessary, but being close enough to do so is. In all cases, an uncompleted count reveals nothing.

Normal search
A normal search takes a 10 count (Search 1, search 2…) and discovers all non-hidden items on a body.

If the searching character wishes to limit the search scope to something obvious, like searching a pouch only, or only retrieving weapons, they may do so with a three-count search. (I search your pouch, search one, search two, search three)

In order to find hidden items, the search must take place for one minute per item. Items may only be hidden by a character with hide item skill (see finesse skills for more details).


 * Example: A character has on his person 2 hidden items, one weapon, and 5 unhidden items in his pockets. A three second search could find the weapon, a ten second search would find the weapon and the 5 unhidden items, a one minute search would in addition find one of the hidden items, and a two minute search would find all items.

Improved search
If a character has the ability “improved search,” they will begin counts with “improved search 1, search 2…” and can find items more quickly.

In a 3 second search they can find all unhidden items on a character.

Hidden items are found after 10 seconds for each hidden item, thus the above example character could be picked clean in a mere 20 seconds, compared to the 2 minutes for a usual character.

Searching for traps or other not obvious details will be defined by a marshal as needed in game.